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Papers On Computers & The Internet
Page 109 of 273
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Fuzzy Logic
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This 9 page paper examines the use of fuzzy logic in computer systems with special attention its use with fuzzy logic controllers (FLC). The development of fuzzy logic is shown with a three stage model and the value of neural networks to help system learning is discussed. The bibliography cites 8 sources.
Filename: TEfuzzylo.rtf
Gaming in the Cybercafé
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A 6 page paper discussing a popular trend. The game-specialist cybercafé in Hong Kong as in any other country offers patrons a wide variety of activities they can pursue. It provides a setting like no other that can be found by any other means. Individuals can be and remain anonymous online while taking part in solitary activities in a social setting. Alternatively, they can choose to meet those who they discover through their online gaming entertainment. The atmosphere of the game-specialist cybercafé in Hong Kong broadens the options available to game players who use the Internet. Some are so compatible that they choose to make their partnerships more permanent. Bibliography lists 7 sources.
Filename: KSintnetGame.rtf
Gathering Information for Business Process and System Change
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A 4 page paper presenting a plan for gathering information regarding a planned system change at estate appraisal company DEF Corporation. The system the company currently uses appears to be adequate for its own needs for the present, but alteration of processes has the potential of greatly improving customer response capabilities, which in turn positively affects DEF Corporation’s competitive advantage while also increasing DEF’s productivity. The paper discusses hierarchical decomposition of the current IT system, and interviewing stakeholders using a questionnaire to ensure uniformity and completeness of response. Bibliography lists 4 sources.
Filename: KSitInfoSysChng.rtf
Gender Bias and Computer Games
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15 pages. Computer games have been shown to be just as popular among the female population as among the male, but the fact is the computer gaming industry has not caught up with society. While society is striving to bring about equality among the sexes we find that computer games are doing more harm than good in the way of gender bias. This paper shows that computer games are back in the Middle Ages when it comes to the female characters depicted in computer games. Bibliography lists 14 sources.
Filename: JGAgngms.rtf
Gender Bias and IT Design
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This 5 page paper considers a case supplied by the student in the article “Configuring the User as Everybody: Gender and Design Cultures in Information and Communication Technologies” where there is the demonstration of gender in the way an IT system is designed with an I-methodology. The paper looks at the way this was inherent in the design culture and the use of implicit rather than explicit data sources. The bibliography cites 6 sources.
Filename: TEgendgn.rtf
Gender Differences and Student Performance in IT Lessons
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There is a great deal of research that indicates there is a gender difference in the classroom when studying IT. Most research indicates that female students are disadvantaged and are not reaching their full potential. However, there is also some research that indicates there is equality. This 30 page paper undertakes a literature review to identify the relevant studies and how gender differences may be manifesting and then conducts primamry research based on a questionnaire supplied by the student to test the empirical evidence. The paper then correlates the primamry research and the literature review in a discussion and recommendations. The bibliography cites 15 sources.
Filename: TEgendercomp.rtf
Gender Differences with Computer Anxiety
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This 6 page paper considers the way that gender may influence the occurrence of computer anxiety. The writer reviews three primary studies where aspects of age, culture and experience were correlated with computer activity in order to identify influencing factors. The bibliography cites 3 sources.
Filename: TEcomanx.wps
Genealogical Research: Data Integrity and the Internet
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A 10 page discussion of the problems digitized information in general and the Internet in
particular present for the genealogists. Not only can this information be replete with error, it can be sent at the speed of light around the
world. The contention is made that once an error is placed on the Internet it can never be truly corrected. Genealogists should thus take personal
responsibility for insuring data integrity for information they retrieve from the Internet as well as data they upload to it. Bibliography lists 12
sources.
Filename: PPgeneal.rtf
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